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SEMINAR TOPICS AND SEMINAR REPORTS

Sunday, 2 May 2010

Computer Clothing

Wearable computer comprises of a computer built within an ordinary clothing. This transformation allows it to be worn constantly, with the goal of becoming a seamless extension of body and mind. Equipped with various sensors which measure heart rate, respiration, footstep rate etc, the apparatus can function as a personal safety device for reducing crime, as well as personal health monitor for improving health care by encouraging individuals to take an active role in diagnosis and body maintenance. The ‘wearable computer’ apparatus is embedded within nontransparent clothing which provides shielding. Electronic circuits are built entirely out of textiles to distribute data and power and perform touch sensing. These circuits are passive components sewn from conductive yarns as well as conventional components to create interactive electronic devices, such as musical keyboards and graphic input surfaces.

OPERATIONAL MODES

There are three operational modes in this new interaction between human and computer.

Constancy : The computer runs continuously, and is “ always ready to interact with the user. Unlike hand-held device, laptop computer, or PDA, it does not need to be opened up and turned on prior to use. The signal flow from human to computer, and computer to human, runs continuously to provide a constant user interface.

Augmentation: Traditional computing paradigms are based on the notion that computing is the primary task. Wearable computing, however, is based on the notion that computing is NOT the primary task. The assumption of wearable computing is that the user will be doing something else at the same time as doing the computing. Thus the computer should serve to augment the intellect, or augment the senses.

Mediation: Unlike hand held devices, laptop computers, and PDAs, the wearable computer can encapsulate us. It doesn’t necessarily need to completely enclose us, but the concept allows for a greater degree of encapsulation than traditional portable computers. There are two aspects to this encapsulation:

Solitude: It can function as an information filter, and allow us to block out material we might not wish to experience, whether it be offensive advertising, or simply a desire to replace existing media with different media. In less severe manifestations, it may simply allow us to alter our perception of reality in a very mild sort of way.

Privacy: Mediation allows us to block or modify information leaving the encapsulated space. In the same way that ordinary clothing prevents others from seeing our naked bodies, the wearable computer may , for example, serve as an intermediary for interacting with untrusted systems, such as third party digital anonymous cash “cyber wallets”

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